![]() That’s it for this guide, hopefully, you found it useful. Your end result should look something like the above. Static Discharge, by comparison, is better used when your deaths are to larger opponents, or ones that Shockwave wouldn’t outright kill – the chance to stun might buy you enough time to get away from them and shoot from a safe distance. There’s a good chance the AoE damage will just outright kill them, which will mean a much safer revive – while 6s of invuln would buy you some time, killing them all instantly buys you a fair bit more. It could be worthwhile if you develop some kind of strategy with your team coordinating around it, but should be avoided otherwise.īack to the actual choices, Shockwave is a good choice if you find most of your deaths are smaller enemies. ![]() Except that in a mission where you perform well, you shouldn’t be going down much, if at all. Breathing Room sounds great at a glance, – it literally doubles your invuln time on revive after all, right? Sure. This one comes down to either Shockwave or Static Discharge. Breathing Room – An additional 3s of invulnerability when you are revived.Static Discharge – AoE % chance for Stun when your shields break.Shockwave – Area-of-effect (AoE) Damage when your shields break.RELATED: Deep Rock Galactic: First Impressions Tier 4 Regardless as to the quality of these upgrades, they are the only option in this tier – and they certainly don’t hurt at least so you may as well pick it up when you can. Driller gets Fire damage reduction while Engineer gets poison damage reduction for example. The damage type you’ll get resistance to from this upgrade will depend on your class. Resistance – a 50% resistance to a specific damage type that varies by Class.If you do not or are otherwise not sure – you should take Healthy for the max health, it is both the safer option (You always get the value) and it also means you can make more use of healing effects such as Red Sugar, or the Vampire perk. If you do, maybe you get better mileage out of the Overcharger max Shields. Healthy – Increases your Maximum Health by 20.īoth of these are respectable options, but if you’re interested in min-maxing this choice, it comes down to whether or not you think you’ll lose your shields in full more than 4 times per life.Overcharger – Increases your Maximum Shields by 5.RELATED: Deep Rock Galactic: Pickaxe Mods Guide Tier 2 Stick to Bigger Mineral Bag only when you need to return resources as fast as possible, otherwise, always take Improved Generator. Bigger Mineral Bag is in a close-ish second place, as mineral capacity is useful, but not so much that a valuable combat upgrade should be skipped for it. Improved Generator is a solid choice, as it’ll mean shields come up slightly sooner, which can make all the difference in a crisis scenario. Boosted Converter is actually a trap option, as the recharge delay it adds is quite significant and basically disqualifies it as a valid option. Of these options, choices are more limited than they may appear. Bigger Mineral Bag – Simply increases your maximum storage of each mineral by 5. ![]()
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